Game developer by heart, systems programmer by nature, and Elixir specialist by trade. I design backends that scale, engines that perform, and occasionally break things just to understand how they work.
From building anti-cheat pipelines for Riot'sĀ Vanguard to reverse-engineering old consoles for fun, I thrive at the intersection of curiosity and control. I'm passionate about gameplay systems, rendering pipelines, AI behavior, and how every byte and tick shapes the player experience.